MMORPG

Conan Exiles Crafting Knowledge Point and Career Guide

Chief Sarcan’s Guide to Spending Knowledge Points I have been spending a lot of time in Funcom’s Early Access of Conan Exiles. Life is hard in this survival builder game set in the World of Conan. While on the path to glory in the harsh and unforgiving world, you will have to decide what Knowledge Points you want to spend to learn Recipes to assist in the journey. You will earn a total of 284 knowledge points once you attain the max Level…

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Hero’s Song, a PAXWEST 2016 Review

I recently had the opportunity to sit down with John Smedley, the CEO of Pixelmage Games to discuss his upcoming title Hero’s Song at PAXWEST 2016 in Seattle. John, along with Bill Trost, Creative Director and John Handy COO introduced me to their 2D pixel art style epic fantasy world that is Hero’s Song. I even got to meet Patrick Rothfuss, the Writer working with Pixelmage on the Story generation when he passed by to also take a quick look…

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Crowfall Column: The Active Passive Training Bottleneck

Sarcan’s Crowfall Column The Active Passive Training Bottleneck ORIGINALLY POSTED ON MMORPG.com on june 02, 2015 Characters are Persistent, but Campaign Worlds are not, this is the tagline for Crowfall. As an Immortal Champion in an eternal War of the Gods, we have to choose our path after rebirth, actively and passively training towards our desired skillset. However, are there enough training options to the paths we pick that are flexible enough to maintain a sense of progress, or is character progress…

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The Combat Combo Chains That Bind You

Sarcan’s Crowfall Column The Combot Combo Chains that bind you ORIGINALLY POSTED ON MMORPG.com on may 14, 2015 The Crowfall Combat Strike team has assembled in the Crow’s Nest, a tactical team aimed at developing the next level of combo and action-based combat. Taking a mixture of the DCUO and TERA combat models as their North Star, Crowfall has found the starting point in designing their unique fighting personality. What could go possibly go wrong with team of lead Thomas Blair, Design…

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Crowfall Column: Bleeding the Bloodstone

Sarcan’s Crowfall Column Bleeding the Bloodstone ORIGINALLY POSTED ON MMORPG.com on April 17, 2015 Making sacrifices to the Gods in a remote sanctuary dedicated to a particular deity is so cliche, yet it a perfect scenario to drive an objective for a Campaign. Gathering the right item, moving it to the appropriate location and then sacrificing said item all in the name of Victory Points and of course appease the Gods with your righteous sacrifice.  The Bloodstone Campaign is the latest strategy…

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Crowfall Column: Victory is Teamwork

Sarcan’s Crowfall Column Victory is Teamwork ORIGINALLY POSTED ON MMORPG.com on march 20, 2015 It is said we campaign for the pleasure of the Gods. How can this be, we must be like ants that scurry across the world. Do they enjoy the battles for the sake of bloodshed in their names or is the conquest of champions who use their wits more than their brawn? I believe it is the game they enjoy, seeing their Champions make strategic decisions, controlling the…

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Costumes – Fashion Nexus Style

Sarcan’s WildStar Guide Fashion Nexus Style ORIGINALLY POSTED ON wildstarfans.net on January 06, 2014 Fully Costumed in “The Highwayman’s” set, chilling in Deradune There has been a lot of coverage of Wildstar lately. Yet the Social community (Role Play), which is a big of the Wildstar design has had very little press. So I thought I would give you a run down to how the Fashion conscious will make their mark on Nexus. Wildstar has an interesting way that you apply costumes and dyes, so lets…

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Chief Sarcan’s Basic Guide to Crafting

Sarcan’s WildStar Guide Basic Guide to Crafting ORIGINALLY POSTED ON wildstarfans.net on january 02, 2014 This guide serves to explain what to expect in WildStar Crafting. I’ve provided some information about every Tradeskill and Hobby. The purpose of this guide is to help you decide which crafting professions you will want to focus on in WildStar. Please remember that the game is still in closed beta and content is subject to change.

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Chief Sarcan’s Guide to Level Up’s

Sarcan’s WildStar Guide Guide to Level Up’s ORIGINALLY POSTED ON wildstarfans.net on january 4, 2014 So you leveled up cupcake – that is great, but what does leveling up get you beyond the awesome animations? Your screen explodes with a visually stimulating Level Up effect, which is different with every level. You see a Level Up button which contains the information about you what you have received for attaining this new level, you just have to hit the button.

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Chief Sarcan’s Guide to Attributes

Sarcan’s WildStar Guide Guide to Attributes ORIGINALLY POSTED ON wildstarfans.net on December 31, 2013 Before you begin your journey, it’s wise to have a basic understanding of how stats and attributes work in WildStar and how they affect the way you plan and develop your class. I put together this guide to help you get started, however keep in mind that that content is subject to change while WildStar is still in Beta. WildStar character development it a very rich and diverse process that…

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