World of Tanks Previews: The Great Tank Makeover

Sarcan’s World of Tanks Preview The Great Tank Makeover ORIGINALLY POSTED ON MMORPG.com on june 03, 2015 Games are made available on a new consoles all the time, not many however get a complete makeover from the ground up. World of Tanks is a great game on the Xbox 360, but the visual and auditory makeover to bring it to the Xbox One is a work of art. It is still the same great game but having been rebuilt from the ground…

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Crowfall Column: The Active Passive Training Bottleneck

Sarcan’s Crowfall Column The Active Passive Training Bottleneck ORIGINALLY POSTED ON MMORPG.com on june 02, 2015 Characters are Persistent, but Campaign Worlds are not, this is the tagline for Crowfall. As an Immortal Champion in an eternal War of the Gods, we have to choose our path after rebirth, actively and passively training towards our desired skillset. However, are there enough training options to the paths we pick that are flexible enough to maintain a sense of progress, or is character progress…

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The Combat Combo Chains That Bind You

Sarcan’s Crowfall Column The Combot Combo Chains that bind you ORIGINALLY POSTED ON MMORPG.com on may 14, 2015 The Crowfall Combat Strike team has assembled in the Crow’s Nest, a tactical team aimed at developing the next level of combo and action-based combat. Taking a mixture of the DCUO and TERA combat models as their North Star, Crowfall has found the starting point in designing their unique fighting personality. What could go possibly go wrong with team of lead Thomas Blair, Design…

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Crowfall Column: Bleeding the Bloodstone

Sarcan’s Crowfall Column Bleeding the Bloodstone ORIGINALLY POSTED ON MMORPG.com on April 17, 2015 Making sacrifices to the Gods in a remote sanctuary dedicated to a particular deity is so cliche, yet it a perfect scenario to drive an objective for a Campaign. Gathering the right item, moving it to the appropriate location and then sacrificing said item all in the name of Victory Points and of course appease the Gods with your righteous sacrifice.  The Bloodstone Campaign is the latest strategy…

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Crowfall Column: Victory is Teamwork

Sarcan’s Crowfall Column Victory is Teamwork ORIGINALLY POSTED ON MMORPG.com on march 20, 2015 It is said we campaign for the pleasure of the Gods. How can this be, we must be like ants that scurry across the world. Do they enjoy the battles for the sake of bloodshed in their names or is the conquest of champions who use their wits more than their brawn? I believe it is the game they enjoy, seeing their Champions make strategic decisions, controlling the…

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WildStar Wednesday: Interview with a Tester

Sarcan’s WildStar Preview Interview with a Tester ORIGINALLY POSTED ON Wildstar-online.com, part 1 on January 09, 2013 and part 2 on January 16, 2013 As part of WildStar’s Friends and Family Testing, I was asked to answer questions from the community about the state WildStar. All the answers were my impression of WildStar are the time after testing for 3 months. Before the new year, we held a WildStar Uplink where we asked you what questions you’d like a Friends & Family…

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WildStar Interviews: The Future of Crafting

Sarcan’s WildStar Interview The Future of Crafting ORIGINALLY POSTED ON MMORPG.com on October 06, 2014 Where crafting fits in the grand scope of WildStar has been unclear for some time. While we have seen numerous outflows of information about itemization, we haven’t seen much specific to crafting. There is a prevalent feeling of dissatisfaction within the crafting community with regards to specialization, craftings place in the economic footprint and the burden of the RNG monster always affecting the output of items more than…

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WildStar Column: Housing “Plug”atory

Sarcan’s Thoughts on WildStar  A Housing “Plug”atory ORIGINALLY POSTED ON MMORPG.com on April 30, 2014 As I often do in the evening, I was discussing WildStar, theorizing and planning strategies for launch. This led to a discussion about what my plans are for housing plug optimization. This struck me as an odd question until I realized that there was a need to plan out housing plugs for optimal benefit. Not only for myself but across my guild; further yet to the potential…

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Landmark Interviews: Creating the Battle Arena

Sarcan’s Landmark Interview Creating the Battle Arena ORIGINALLY POSTED ON MMORPG.com on SEPTEMBER 04, 2014 Recently at SOE Live it was announced that PVP and more was coming to Landmark, and our own Jean Prior was there to give us a preview. This got me excited, so I sought out David Georgeson Director of Development at PAX Prime to get a better understanding on how PVP came about and why it’s part of a game that started as a building game. The answers…

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Crowfall Column: As the Crow Flies

Sarcan’s Crowfall Column As the Crow Flies ORIGINALLY POSTED ON MMORPG.com on February 06, 2015 Anytime a new game is announced, the Hype Meters spike with the flood of information, speculation and downright hope that this new game will fill the void that the players feel between games. Crowfall from ArtCraft Entertainment appears to be no different. The question remains however: will the Crow fall or fly as they continue to provide more and more detail of what their game aims to…

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