Chief Sarcan

Chief Sarcan

Retired United States Navy Chief who plays and discusses MMO's regularly

WildStar Wednesday: Interview with a Tester

Sarcan’s WildStar Preview Interview with a Tester ORIGINALLY POSTED ON Wildstar-online.com, part 1 on January 09, 2013 and part 2 on January 16, 2013 As part of WildStar’s Friends and Family Testing, I was asked to answer questions from the community about the state WildStar. All the answers were my impression of WildStar are the time after testing for 3 months. Before the new year, we held a WildStar Uplink where we asked you what questions you’d like a Friends & Family…

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Zombies, Monsters, Robots – They Shall Not Escape!

Sarcan’s ZMR Preview They Shall Not Escape! ORIGINALLY POSTED ON MMORPG.com on september 11, 2014 In the latest patch from En Masse’s intense third-person shooter Zombies Monsters Robots, a new Tower Defense Style mode called “Threshold Defense” has been added.  Unlike the other modes we have seen, the monsters are less interested in you, at least until you attack them, as they are trying escape out a portal. Your team’s objective is to prevent them from doing so at all costs. Wave upon…

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World of Warships Previews: Leaving Drydock & Ready to Set Sail

Sarcan’s World of Warships Preview Leaving Drydock ORIGINALLY POSTED ON MMORPG.com on september 20, 2014 In the worlds that game designers create, there are very few that can cause a nostalgic moment for a gamer. Because let’s be frank, most games are meant to take you out of reality and immerse you in a fun adventure. However I had one of those moments when I met with the team designing World of Warships and they put me in command of a ship and…

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WildStar Previews: Stormtalon’s Lair: The Birth of a Corrupted God

Sarcan’s WildStar Preview Stormtalon’s Lair ORIGINALLY POSTED ON MMORPG.com on February21, 2014 Looking down upon a windswept valley, you are struck by the desolate area which makes you hesitate. However the rumor of the Pell’s new God has spread throughout Galeras and the draw to conduct a closer inspection is just too compelling to resist. You have traveled far to arrive here at the southern end of Thundercall Valley to witness what lies below; remnants of an unknown Elden technology surrounded be many…

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WildStar News – Beyond the Walls of the Thayd

Sarcan’s WildStar Preview Beyond the Walls of the Thayd ORIGINALLY POSTED ON MMORPG.com on February 19, 2014 Winter Beta Patch Three has come to WildStar and with it, many significant changes to the game for Beta players. The ability to level to 50 now has to be at the top of the list for most. However the adjustment to the Press NDA has only been to allow coverage for content from level 16-29. So let’s take our first look beyond the City of…

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WildStar Interviews: The Future of Crafting

Sarcan’s WildStar Interview The Future of Crafting ORIGINALLY POSTED ON MMORPG.com on October 06, 2014 Where crafting fits in the grand scope of WildStar has been unclear for some time. While we have seen numerous outflows of information about itemization, we haven’t seen much specific to crafting. There is a prevalent feeling of dissatisfaction within the crafting community with regards to specialization, craftings place in the economic footprint and the burden of the RNG monster always affecting the output of items more than…

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F.E.A.R. Online Previews: Nothing Really Scary or Exceptional

Sarcan’s F.E.A.R. Online Preview Nothing Really Scary ORIGINALLY POSTED ON MMORPG.com on Oct 08, 2014 Continuing the saga of the highly popular psychological horror series “F.E.A.R”, Korea’s Inplay Interactive bring us a free-to-play online shooter. I had to ask myself, how does a single-player campaign translate into a multiplayer setting? Doesn’t the fact that you have a group lesson the potential or opportunity to provide the scare factor we have come to expect while playing F.E.A.R alone in the dark?

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WildStar Column: Housing “Plug”atory

Sarcan’s Thoughts on WildStar  A Housing “Plug”atory ORIGINALLY POSTED ON MMORPG.com on April 30, 2014 As I often do in the evening, I was discussing WildStar, theorizing and planning strategies for launch. This led to a discussion about what my plans are for housing plug optimization. This struck me as an odd question until I realized that there was a need to plan out housing plugs for optimal benefit. Not only for myself but across my guild; further yet to the potential…

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Project Gorgon: Showing Serious Potential

Sarcan’s Project Gorgon Review Serious Potential ORIGINALLY POSTED ON MMORPG.com on September 17, 2014 As many do, I like to keep an eye on games being developed. Color me intrigued when I found one available to play during its Kickstarter that doesn’t require monetary participation to download and play it. That is exactly what Project Gorgon is doing. They are letting you get your hands on a very early build so you can see if it is something you want to be involved…

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ZMR: Addictive, Dynamic Action

Sarcan’s Zombies Monsters Robots Review Addictive Dynamic Action ORIGINALLY POSTED ON MMORPG.com on July 16, 2014 Who doesn’t love a game that has Zombies, Monsters or Robots? Well what about one that has all three at the same time plus a whole lot more? While I am generally not a multiplayer third person shooter player, the back story Yingpei Games, formerly known as Epic Games China tells about the Earth being assaulted by extra-dimensional creature that comes through the portal gates which…

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